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Cards with large numbers printed on it tend to fetch high prices among collectors, even though most of these cards have large downsides due to Competitive Balance.You cannot play these cards, but often, their stats are so awesome you wish you could. There are several "huge" cards that are as big as a book, or are made of 4 regular cards.Other similarly overpowered-yet-impractical cards have since been released. Only by using it in a combo deck strategy with Venusaur did it work on a practical level. The most valuable card from the initial set, Charizard, was hardly ever used in competitive play even in the early days.Alone Among Families: Card art of the Pokemon Cubone often showcases the Pokemon's orphaned state, such as an image of one alone on a bench while, in the background, several happy human families are shown enjoying their time together.Pokémon also have retreat costs, the number of energy cards that must be removed in order to switch out for a Pokémon in the bench, which is also (usually) proportional to the Pokémon's power. Stronger attacks will require more energy, with the strongest attacks requiring the player to remove one or all of the Pokémon's attached energy, limiting their use. Because the player is limited to only playing one Energy Card per turn, it's important for them to manage their energy distribution wisely, as a benched Pokémon that already has energy on it will be able to start fighting much quicker than one that doesn't.
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In general, a Pokémon of a specific type will have attacks that require Energy of that type, although some do have "Colorless" energy requirements, which can be fulfilled by any of the 11 types. The game relies heavily on "Energy Cards", 9 (initially 6, later 8) cards representing the different Pokémon types (though there is an 11th Dragon-type with no Energy equivalent outside of Roaring Skies' Double Dragon Energy card, and the much earlier Colorless energy which has no Basic energy card, but serves as a "Wild Card", being fulfilled with the other energy types, as well as having the oft-reprinted Double Colorless Energy card), and the only cards the player is allowed to have more than four copies of in a deck. In a given turn, the players can add Pokémon to their bench (up to 5), evolve their Pokémon (although they can only evolve one stage per turn), play Trainer cards that have various benefits, add an Energy card to one of their Pokémon, retreat their active Pokémon for one in the bench, or attack with their active Pokémon. The players then play any Pokémon they have (redrawing if they don't have any) and the game officially begins. The starting game play is simple: the players draw their hands, and then set aside 6 cards to be "Prize Cards" of which the player can take one whenever they Knock Out an opponent's Pokémon, winning when they claim all six.